Tag Archives: diversity

(comment & excerpts from…) Artificial intelligence research may have hit a dead end

“Misfired” neurons might be a brain feature, not a bug — and that’s something AI research can’t take into account

By THOMAS NAIL
APRIL 30, 2021 10:00PM (UTC)

https://www.salon.com/2021/04/30/why-artificial-intelligence-research-might-be-going-down-a-dead-end/

[…]  artificial intelligence researchers and scientists are busy trying to design “intelligent” software programmed to do specific tasks. There is no time for daydreaming.

Or is there? What if reason and logic are not the source of intelligence, but its product? What if the source of intelligence is more akin to dreaming and play?

Recent research into the “neuroscience of spontaneous fluctuations” points in this direction. If true, it would be a paradigm shift in our understanding of human consciousness. It would also mean that just about all artificial intelligence research is heading in the wrong direction.

Yet all approaches have one thing in common: they treat intelligence computationally, i.e., like a computer with an input and output of information. 

Narrow AI excels at accomplishing specific tasks in a closed system where all possibilities are known. It is not creative and typically breaks down when confronted with novel situations. On the other hand, researchers define “general AI” as the innovative transfer of knowledge from one problem to another.

Decades of neuroscience have experimentally proven that neurons can change their function and firing thresholds, unlike transistors or binary information. It’s called “neuroplasticity,” and computers do not have it.  

Spontaneous fluctuations are neuronal activities that occur in the brain even when no external stimulus or mental behavior correlates to them. These fluctuations make up an astounding 95% of brain activity while conscious thought occupies the remaining 5%. In this way, cognitive fluctuations are like the dark matter or “junk” DNA of the brain. They make up the biggest part of what’s happening but remain mysterious.   

Neuroscientists have known about these unpredictable fluctuations in electrical brain activity since the 1930s, but have not known what to make of them. Typically, scientists have preferred to focus on brain activity that responds to external stimuli and triggers a mental state or physical behavior. They “average out” the rest of the “noise” from the data.

This is why computer engineers, just like many neuroscientists, go to great lengths to filter out “background noise” and “stray” electrical fields from their binary signal. 

This is a big difference between computers and brains. For computers, spontaneous fluctuations create errors that crash the system, while for our brains, it’s a built-in feature.    

What if noise is the new signal? What if these anomalous fluctuations are at the heart of human intelligence, creativity, and consciousness? 

There is no such thing as matter-independent intelligence. Therefore, to have conscious intelligence, scientists would have to integrate AI in a material body that was sensitive and non-deterministically responsive to its anatomy and the world. Its intrinsic fluctuations would collide with those of the world like the diffracting ripples made by pebbles thrown in a pond. In this way, it could learn through experience like all other forms of intelligence without pre-programmed commands. 

In my view, there will be no progress toward human-level AI until researchers stop trying to design computational slaves for capitalism and start taking the genuine source of intelligence seriously: fluctuating electric sheep.

My comment/reflections…

Yes, I read this and excerpted elements that resonated particularly strongly with me. Whenever I hear discussions about AI, I have misgivings. This article helps me to articulate some of these.

Notions such as creativity, addressing ‘novel situations’, going beyond ‘what is known’, or programmed, to find novel solutions that may not have been already attempted. A “closed system where all possibilities are known” is simply a translation of human fallibility with all its potential biases and blind spots, into, as the author says, “computational slaves for capitalism”. One that works faster, cheaper, more efficiently, but without the potential for the fluctuations and ‘noise’ to get in the way.

Well this ‘noise’, to me, is the human condition and I believe it contributes to the wonders of diversity, of difference, of creativity and even what might be considered bohemian or eccentric responses and ways of being that provide the colours of our world.

In terms of the origins of the new technological and AI machinery, what would it mean in terms of the ethics, morals and understandings of ‘right and wrong’, good/bad, acceptability of ‘solutions’, if any nation, sect or belief system of the world was able to program and develop it? Any religion, any philosophy, any group or individual? We know who is ruling the development of AI right now, is that ok with you and me? With our neighbours, our extended families, our region or our place in the world? Have we thought about why this might be, or how it might feel different if our own belief systems were completely incompatible or in opposition?

module 7: immersive reality – pre and post reflections

In #COM000848 – Facilitating Online Learning this week, “we explore Immersive Reality as an EOR to support online learning that supports learner exploration and authentic online learning environments”.

Pre-Reflection

The question I have relates to education/learning that is about actual interaction with humans in all their diversity and about respecting the strengths, needs, values, beliefs and experiences of people from diverse backgrounds. How do we teach/learn about responding effectively to situations that do not (and should not) be categorised or generalised, or responded to in a way that dismisses context (including sensory, emotionally, dis/comfort, familiarity, implicit/unconscious bias, tone, status…) and incorporates cultural sensitivity, understanding of appropriateness in terms of neuro- and gender diversity, and the above mentioned aspects of diversity?

How can virtual reality provide opportunities to truly experience these diverse and often unexpected or ungeneralisable ‘realities’, let alone test or measure the appropriateness of student responses? It is the unknown and unexpected ‘human’ response variations that concern me here. How can virtual/immersive reality prepare one for such events?

I work in the Faculty of Education (MSGE and across various other institutions) with pre-service teachers. I can fully understand the benefits of Immersive /Virtual Reality in terms of methods (ie teaching areas, or disciplines), particularly since COVID where experiential access is now far greater and so many new opportunities to ‘experience’ locations, information, ideas and become ‘immersed’ exist.

However, my area of interest and expertise relates more to education issues in general – in terms of diversity/difference, pedagogy in terms of relationships, in issues that relate less to the ‘disciplines’ and content (the what) and more about the who, the how and the why.

AITSL (The Australian Institute for Teaching and School Leadership) has instituted a number of Standards (APSTs – Australian Professional Standards for Teachers) that include the following:

Of particular relevance are those detailed under Standard 1 :

1.1 Physical, social and intellectual development and characteristics of students
1.2 Understand how students learn
1.3 Students with diverse linguistic, cultural, religious and socioeconomic backgrounds
1.4 Strategies for teaching Aboriginal and Torres Strait Islander students
1.5 Differentiate teaching to meet the specific learning needs of students across the full range of abilities
1.6 Strategies to support full participation of students with disability

https://www.aitsl.edu.au/teach/standards

So again, I reiterate my question, can these pedagogical considerations be achieved or improved or be better implemented through augmented reality technology?

Post Seminar Reflections

Two guest presenters were brought in to present their overviews and experiences with Immersive Reality – Stephen Aiello (Links to an external site.) and Claudio Aguayo (Links to an external site.).

In the module content, design principles were introduced, each of which still seem to bypass the human/relational ‘authenticity’ question that relates to my concerns outlined above (and in our presentation on ‘Authentic Learning’).

Design Principle 1: Rather than Perfectly Duplicate, Replicate where Possible and Innovate where Necessary 

Design Principle 2: The Collaboration that Is Essential to Instantiating Authentic Tasks-Based Learning Strategies Online Is a New Experience for Most Learners and Must Be Carefully Nurtured 

Design Principle 3: The Fidelity of the Simulated Experiential Learning Environment Does Not Have to Be Exceptionally High as Long as it Enables Learners to Suspend Disbelief and Feel that What they Are Experiencing Is Real.

Kartoğlu, Ü., Siagian, R. C., & Reeves, T. C. (2020).

Aguayo, C., Eames, C., & Cochrane, T. (2020, 03/09) offer a framework for complementary mixed reality (XR) and free-choice learning education. Content from Table 1. Pedagogy/heutagogy (teaching and learning principles) is copied below (my highlighting).

i.          Focus should be placed in self-determined (heutagogical) learning, where the learning is guided by learners’ motivations and needs.

ii.         The placement of the outside-the-classroom visit within a teaching unit is pedagogically important.

iii.        The structure of  the outside-the-classroom visit is pedagogically and logistically important.

iv.        Pre-visit resources can help to sensitise learners and initiate connections to place (the visit site).

v.         Use of  the mobile learning resources (virtual/immersive environments) should be designed to complement and not detract from sensory (embodied/haptic) experiences in the real environment.

vi.        The visit should allow freedom to experience but also have some focus to scaffold learning, and to promote interactions between learners (social learning).

vii.       Opportunities for learners to interact with both real and virtual/immersive learning environments increase learner autonomy and engagement.

viii.      Learning needs to be reinforced post-visit to deepen knowledge, clarify attitudes and support next learning steps

Whilst this is an excellent list of ways to set up and use mixed reality learning opportunities most effectively, particularly for adult learning, it does not address the types of skills that may be required from instructors (or school teachers) in relation to diversity in terms of i) needs/motivations; iv) sensitisation and initiating connections; v) sensory experiences (or responses); vi) interactions; or viii) attitudes.

After the two presentations, I had the opportunity to ask my question directly to the presenters. Claudio Aguayo (Links to an external site.) outlined a number of projects utilising XR such as “Explora XR Chile” and “Cultural Heritage – Virtual Maroe” that looks at ways of interacting with places of cultural and geographical significance. “Rethinking the future of Maori community health with digital media and warm data” provoked particular interest in terms of the possibilities of utilising qualitative data that centres on “interrelationships that integrate elements of a complex system” – potentially inclusive of cultural and other types of diversity.

Stephen Aiello however, shared the following project with us, that seems to finally acknowledge my recognition and suspicions relating to ‘authenticity’ and diverse relational human dilemmas. He said that my concerns were important ones, and that little research seems to exist on how this might be effectively incorporated into XR simulation.

In the link below, he directly talks about the issues that always concern me – the necessity for cultural competence to be considered and taught; the necessity for us all to examine our own biases, which he associates with “attitudes, assumptions, stereotypes and personal characteristics” and how we need to develop the appropriate skills and knowledge to provide culturally safe and contextually relevant practices and treatments (and in my case, pedagogy).

Developing culturally responsive practice using mixed reality (XR) simulation in Paramedicine Education (adobe.com)

I am happy now to see some hope in ways that XR simulation/Virtual Reality can be developed and potentially utilised in ways that are able to consider how we can all develop our cultural competence and tackle some of the many issues around how we respond to and get to know other perspectives and beliefs, and ways of understanding the ‘real’ world(s).

References:

Aguayo, C., Eames, C., & Cochrane, T. (2020, 03/09). A Framework for Mixed Reality Free-Choice, Self-Determined Learning [Journal]. Research in Learning Technology, 28(Mobile Mixed Reality – Themed Collection). https://doi.org/10.25304/rlt.v28.2347

Kartoğlu, Ü., Siagian, R. C., & Reeves, T. C. (2020). Creating a “Good Clinical Practices Inspection” Authentic Online Learning Environment through Educational Design Research. TechTrends : for leaders in education & training, 1-12. https://doi.org/10.1007/s11528-020-00509-0

Leve, A & Sayers, R (2021) Authentic Learning https://spark.adobe.com/page/Mc1Uj5DRZPjkK/